

Most of the covers were art directed at Michael Meyers. I faintly remember the art directors telling me to go ahead and embellish whatever I thought best and the guys in Japan, or wherever they were developing these games, would remodel after my enhancements. Never like what Disney would supply me with when I was working with them. I would also be given character art guidelines, but they were simple and poorly drawn line art. I could tell they didn't really want me to take those tapes home with me and were explicit about the importance of their prompt return. When it came to visual guidelines I can remember only a few times they would supply me with VHS tapes of game play. He also talks about the guidance - or lack of - that he received during his work: The problem was that it was late Friday afternoon and they needed the art by Monday! I worked two days straight and got the job done and that's how I got started. I attached some samples and he brought them in to Michael Meyers who liked them, and they asked if I could do this jeep art for an ad they wanted to run in a comic book. Cousin Dave said, "My cousin Tommy can do that!" They asked him if he knew any illustrators in town who could show them some samples of 'exaggerated and animated type characters'. My cousin was a photographer's representative who got talking with someone at an ad agency called Michael Meyers they'd recently got in this new client Konami that they were excited about. I was working and living downtown in Chicago doing backgrounds for Cap'n Crunch commercials (an American sugar cereal) in the late 80's.
